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Bill R's avatar

Nice! I'll go out on a limb and say I think I see the evolution of the scene from something that's more than an outline but less than a draft to the finished product. The first scene looks like it's halfway between outline and first draft, trying to see what you have to say. It's a little scattershot, as if you haven't quite figured Fortéscue's character or his relationship with June yet. I see a little flailing in the early versions as if you're playing with ideas trying to find the heart of the scene. Fortéscue becomes more sympathetic and June softer in her dealings with him. It begins to resemble the final. Most of the elements are there in #8. In the final, you zoom in and crop tightly until you've cut away everything that isn't Fortéscue. At that point, he stands for the entirety of the Avallon 's staff and the scene can be boiled down to June dealing with the "I don't want to serve these people." BTW—I was surprised by how much changing the enumeration of ingredients from a list to the text improved the flow.

Katie Higgins's avatar

I really appreciated this since editing is always a shadowy beast for me, hard to wrangle. As I worked backwards I could hear the discordant notes: where the voice wasn't quite the June we know in the finished product, adverbs snagging at the flow, so much more explicit than implicit. I've been thinking a lot about the external (who what when where) and internal (why) in a scene and how both can be shifted and moved around until they balance each other out. I tend to tangle my plot, making it more difficult to shift individual pieces.

I know changes like this don't happen in a vacuum, do you make a change and then work through the entire draft to see how it ripples out? Do you move one scene around until it finds its home, banging its elbows on the neighboring scenes as it goes?

Unrelated: if you ever have any inclination to chat about writing/making art while also raising kids, I would take any advice/pep you have to offer (and I hope others would too)

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